Rogue Robs Trains v0.0.4 released


Version 0.0.4 is the major step towards the final release.

Most important bugfixes (weird behaviour of enemies' weapons is finally gone!) are implemented already. I tried to make game more user-friendly: now, line-of-shoot has colour indicators of range between player and target, picking items from the floor uses own menu, [i]inspect command shows weapons' stats. I was aware if these issues for a long time, as I got lots of excellent feedback post campo, and I'm glad that finally, I made adjustements. I'd like to add symbol-based range indicators to current color-based system, but I have to think how to do it properly.

Another big change, maybe the biggest one, is support for keyboard layouts different to QWERTY. The basic idea is to keep sane keybindings *and* support other layouts in the same time. Note that this feature is sort of experimental, as I could test it only by tinkering with Windows' settings - let me know if you spot any issues! For now, Rogue Robs Trains supports QWERTZ, AZERTY and (in even more experimental manner) Dvorak. You can change control scheme as well. 

Happy shooting!

Files

Rogue Robs Trains - 0.0.4_post-campo - windows 64-bit 6 MB
Apr 29, 2019
Rogue Robs Trains - 0.0.4_post-campo - windows 32-bit 4 MB
Apr 29, 2019
Rogue Robs Trains - 0.0.4_post-campo - linux 64-bit 1 MB
Apr 29, 2019
Rogue Robs Trains - 0.0.4_post-campo - linux 32-bit 1 MB
Apr 29, 2019

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